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- ZSNES v1.50
-
- ================================
- N a v i g a t i o n
- ================================
-
- * Index [Index.txt]
-
- * Readme [Readme.txt]
-
- * GUI [GUI.txt]
-
- * Netplay [Netplay.txt]
-
- * Advanced Usage [Advanced.txt]
-
- * Games [Games.txt]
-
- * FAQ [FAQ.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * Getting Support [Support.txt]
-
- * History [History.txt]
-
- * About [About.txt]
- 1. ZSNES
- 2. Documentation
- 3. Credits
-
- * License [License.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
-
- * ZSNES Home Page: [ZSNES.com]
-
-
- ================================================================================
- ~ A b o u t
- ================================================================================
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. About ZSNES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ZSNES is a SNES emulator that has been worked on since 1997. Originally
- programmed by zsKnight and _Demo_, the project has since then attracted a number
- of new developers and contributors.
-
- On April 2, 2001, the ZSNES project was GPL'ed and its source released to the
- public. Written in a mixture of x86 assembler, C, and C++, ZSNES currently runs
- on Windows, DOS, x86 versions of Linux and FreeBSD, x86 Macintosh computers, and
- the Microsoft Xbox.
-
-
- ................................
- Donations
- ................................
-
- If you enjoy using ZSNES to re-live and enhance your experiences with the Super
- Nintendo, please consider making a donation to support further development.
-
- You have two options when making a donation. You can choose to make a donation
- through the ZSNES SourceForge Project Donation Page:
- [http://sourceforge.net/donate/index.php?group_id=19677]
- (Donate to ZSNES through SourceForge).
-
- Alternatively, you can send money to the ZSNES creator's PayPal account:
- [http://www.zsnes.com/?page=donate]
- (Donate directly to zsknight, creator of ZSNES).
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 2. About the Documentation
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- The ZSNES Documentation Project was started by RichardC in an attempt to update
- and reorganize all of the ZSNES documentation into an easy to read, easy to
- access collection. It made its public debut upon the release of ZSNES v1.40.
- It is officially available in HTML, CHM, and text formats.
-
- If you have any suggestions or corrections that you would like to submit,
- feel free to let us know at our forum on the ZSNES Message Board
- [http://board.zsnes.com].
-
- RichardC would like to give a special thanks to Nach and the ZSNES community for
- all the help and support that they have given to him and the project.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 3. C r e d i t s
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ........................................
- Founding Developers
- ........................................
- zsKnight
- _Demo_
-
-
- ........................................
- Current/Active Developers
- ........................................
- pagefault - primary core developer, primary Win port developer.
- Nach - primary non-core developer, mostly works on significant back-end
- overhauling and large new features.
- grinvader - primary ASM to C porter, primary Unix build maintainer, many GUI
- improvements and other, and power of no pants.
- Jonas Quinn - primary bug fixer, also video code contributor.
- ipher - ZSNES GUI expert, WIP distributor
- Deathlike2 - minor feature adder, also an ASM to C porter.
-
-
- ........................................
- Assistant Coders
- ........................................
- hpsolo
- Pharos
- Siloh (a.k.a. Stainless, a.k.a. randilyn)
- StatMan
- teuf
- theoddone33
-
-
- ........................................
- Contributors (in alphabetical order)
- ........................................
- aaronl
- Aerdan
- amit
- anomie
- byuu
- Diablo-D3
- EvilTypeGuy
- hector
- Khan Artist (a.k.a. Noxious Ninja)
- kode54
- Kreed
- MaxSt
- MKendora
- Neviksti
- Overload
- prometheus
- relnev
- snes6502
- TRAC
- zinx
-
-
- ........................................
- Documentation Writers/Contributors
- ........................................
-
- Contributors are listed loosely based on their dates of contribution.
-
- RichardC - founder of the ZSNES Documentation Project. First active
- administrator. He had the dirty job of doing the initial conversion
- of the docs into HTML.
- Nach - programmer extraordinaire, and knows ZSNES very well. He helps a lot in
- documenting the obscure things we writers don't know about.
- LDAWG - updated v1.40 changelog, based on a 2 year summary by Nach, as well as
- another 6 months of developer notes.
- kevman - helped with the v1.40 FAQ updates.
- xamenus - joined the project shortly after RichardC's initial release, and made
- many grammar fixes and updated the content. Combined the 3 separate,
- port-specific documentations into one. Still contributes some content from
- time to time.
- Noxious Ninja - manpage expert. No longer active in the emulation "scene", he
- always had something useful to contribute.
- Clements - maintainer of the CHM file. Also assists with coding and content.
- AspiringSquire - designer and maintainer of the TXT version of the docs;
- occasionally contributes content. Also an expert with grammar and
- vocabulary corrections.
- Jipcy - current active administrator and mark-up chief. Manages and contributes
- to all parts of the docs.
- Jonas Quinn - mainly helps in super-optimizing the images.
- Deathlike2 - ZBoard tech help expert. Also makes many suggestions/corrections to
- the docs.
-
- Special thanks to Radio. He designed the ZSNES.com main page layout, from which
- we stole this design for the HTML docs. Also special thanks to Roman Rudenko,
- for finding the elusive "display:inline" fix for floated items in IE.
-
- Also thanks to SnesCentral [http://snescentral.com] for providing some info!
-
-
- ........................................
- Thanks
- ........................................
-
- All ports of ZSNES use NASM v0.98+, GNU Make, zlib, libpng, and JMAlib to
- compile, link, compress, decompress, and execute.
-
- In addition to the above, ZSNES Win uses Visual C++ 2003 (or MinGW), DirectX 8,
- UPX, and ManyMouse; ZSNES SDL uses GCC, SDL v1.20, and ManyMouse; and ZSNES DOS
- uses DJGPP and CWSDPMI.
-
- Thanks to those who produced these fine programs!
-
- Special Thanks to:
- - wnelson; without him, ZSNES would have never existed!
- - Y0SHi for his excellent SNES docs, his help, and his excellent support!
- - Ashley, Barubary, CyberWarriorX, DCX, DooMStalK, Fanwen, GreenImp, Hucard,
- Kaiden, PolestaR, Stalphos Knight, Star Creator, TeleKawaru, the people on
- the ZSNES IRC channel, and the regulars of the ZSNES message board!
- - All of our beta testers for being a great help!
- - The MAME team; info on 256x256x256 scanlines mode is from the MAME source!
-
- Also Thanks to:
- - The_Teach of Snes9x for some great info and the nice chats!
- - Trepalium of Snes9x for some great info and help!
- - Gary of Snes9x and Steve Snake of Kega for being the source of info for
- sound decompression!
- - Gary of Snes9x for being the source of info for TCall/PCall and also for
- lots of help!
- - MrGrim for his great support!
- - Crono for info on Sound Blaster programming, surround sound, sound
- interpolation, and other sound stuff!
- - Aquis for the ZSNES logo!
- - Alucard for helping us with an issue in the 65816!
- - Vertigo for making a compatibility list!
- - EFX for being a great supporter and also giving a lot of help and stuff!
- - Zophar for being a great supporter and also maintaining the mirror site!
- - Chris Hickman for redesigning the ZSNES web page!
- - CSoft [http://www.csoft.net] for (previously) hosting our web page!
- - Marius Fodor for the code for VSync, Sidewinder, Gamepad Pro, and some
- optimization info!
- - Sardu for some great info and help!
- - Lord ESNES for some great help!
- - Robert Grubbs for the Sidewinder info!
- - Nerlaska for some useful info on optimizing and also for some help!
- - Diskdude for writing SNESkart which we used for the info on cheat codes!
- - DarkForce for some great help!
- - Pharos for some keyboard coding help!
- - Ivar and Gary of the Snes9x team for all their great help, which includes
- their SuperFX info and code, DSP-1 info, info on interleave formats (HiROM
- and SuperFX), offset per tile mode, FIR filter, and some insights on
- SPC700 and HDMA bugs!
- - WolfWings ShadowFlight for help on several issues of NASM!
- - Wildfire for some help!
- - A CoolMan for the algorithm for EAGLE!
- - Neill Corlett for some info on the .ips format and also helping out a lot
- on improving the sound engine!
- - Kreed for the 2xSaI and Super Eagle source codes!
- - Markus Oberhumer and Laszlo Molnar for the UPX compression utility
- [http://upx.sourceforge.net].
- - Jean-loup Gailly, Mark Adler, and Gilles Vollant for the unzip routines!
- - kode54 for the low pass filter routines!
- - Andy Goth for some help on the design of the key combination engine!
- - Yamaha of XYZZ (Scott Scriven) for his water effect code.
- - ipher for compiling and releasing WIP builds!
- - cdbsi [http://www.cdbsi.com] for the ZSNES icons!
- - The Dumper for lots of help with special chips.
- - snes6502 for the Xbox port!
- - hector for helping to port ZSNES to Mac OS X!
- - The NSRT Team, for their excellent utility, JMA compression, NSRT headers,
- and a great database!
- - All those people who contributed by either updating the docs, helping us,
- supporting us, or reporting bugs!
-
- The changelog [History.txt] contains innumerable credits to people for their
- contributions or individual fixes. Many of them are not listed on this page.
-
- Also thanks to all those whom we forgot!
-
- Also, good luck to all those who are writing emulators, especially those who are
- writing SNES emulators, including Snes9x [http://www.snes9x.com],
- SNEeSe [http://www.emuunlim.com/sneese/],
- Super Sleuth [http://users.tpg.com.au/advlink/spx/],
- and bsnes [http://www.byuu.org]!
-
-
- . . . . . . . . . . . . . . . .
- This documentation is best viewed in a fixed-width font such as "Courier New".
-
- Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
-